Omega Dex
FIRE 7 variants
4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
on-hit: onfire10-tile pulse: bone bolt at nearest enemy, 8× mult damage + on-hit debuff
on-hit: onfire7-tile pulse: 6× mult damage to enemies in radius
on-hit: ablaze4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
on-hit: onfire5-tile pulse: heal same-team mobs for 5% × mult of max HP
on-hit: onfire7-tile pulse: 6× mult damage to enemies in radius
on-hit: ablazeReflects a fraction of incoming damage back to attackers
on-hit: ablazeFROST 7 variants
4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
on-hit: chilled3-tile pulse: 8× mult damage + slow debuff
on-hit: frostslow10-tile pulse: bone bolt at nearest enemy, 8× mult damage + on-hit debuff
on-hit: freezing4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
on-hit: frostslow10-tile pulse: bone bolt at nearest enemy, 8× mult damage + on-hit debuff
on-hit: frostslow7-tile pulse: 6× mult damage to enemies in radius
on-hit: freezing3-tile pulse: 8× mult damage + slow debuff
on-hit: freezingVENOM 7 variants
4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
on-hit: slimepoison10-tile pulse: bone bolt at nearest enemy, 8× mult damage + on-hit debuff
on-hit: spidervenom7-tile pulse: 6× mult damage to enemies in radius
on-hit: necroticpoison4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
on-hit: slimepoison10-tile pulse: bone bolt at nearest enemy, 8× mult damage + on-hit debuff
on-hit: spidervenom7-tile pulse: 6× mult damage to enemies in radius
on-hit: necroticpoisonHeals self for a fraction of damage dealt
on-hit: necroticpoisonSTORM 7 variants
4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
10-tile pulse: bone bolt at nearest enemy, 8× mult damage + on-hit debuff
7-tile pulse: 6× mult damage to enemies in radius
4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
10-tile pulse: bone bolt at nearest enemy, 8× mult damage + on-hit debuff
7-tile pulse: 6× mult damage to enemies in radius
Reflects a fraction of incoming damage back to attackers
EARTH 7 variants
4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
3-tile pulse: 8× mult damage + slow debuff
on-hit: chilled5-tile pulse: Guardian Shield (+50 armor, 5s) to same-team mobs
7-tile pulse: 6× mult damage to enemies in radius
3-tile pulse: 8× mult damage + slow debuff
on-hit: frostslow4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
on-hit: chilled5-tile pulse: Guardian Shield (+50 armor, 5s) to same-team mobs
SHADOW 7 variants
4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
on-hit: haunted5-tile pulse: heal same-team mobs for 5% × mult of max HP
on-hit: haunted10-tile pulse: bone bolt at nearest enemy, 8× mult damage + on-hit debuff
on-hit: crushingdarkness4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
on-hit: haunted10-tile pulse: bone bolt at nearest enemy, 8× mult damage + on-hit debuff
on-hit: haunted7-tile pulse: 6× mult damage to enemies in radius
on-hit: crushingdarknessHeals self for a fraction of damage dealt
on-hit: crushingdarknessRADIANT 7 variants
5-tile pulse: heal same-team mobs for 5% × mult of max HP
5-tile pulse: Guardian Shield (+50 armor, 5s) to same-team mobs
5-tile pulse: heal same-team mobs for 5% × mult of max HP
5-tile pulse: heal same-team mobs for 5% × mult of max HP
10-tile pulse: bone bolt at nearest enemy, 8× mult damage + on-hit debuff
5-tile pulse: Guardian Shield (+50 armor, 5s) to same-team mobs
7-tile pulse: 6× mult damage to enemies in radius
ARCANE 7 variants
4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
on-hit: crystallize10-tile pulse: bone bolt at nearest enemy, 8× mult damage + on-hit debuff
on-hit: crystallize7-tile pulse: 6× mult damage to enemies in radius
on-hit: crystallize4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
on-hit: crystallize10-tile pulse: bone bolt at nearest enemy, 8× mult damage + on-hit debuff
on-hit: crystallize7-tile pulse: 6× mult damage to enemies in radius
on-hit: crystallizeReflects a fraction of incoming damage back to attackers
on-hit: crystallizeNATURE 7 variants
4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
on-hit: ivypoison5-tile pulse: heal same-team mobs for 5% × mult of max HP
7-tile pulse: 6× mult damage to enemies in radius
on-hit: emeraldpoison4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
on-hit: ivypoison10-tile pulse: bone bolt at nearest enemy, 8× mult damage + on-hit debuff
on-hit: ivypoison5-tile pulse: heal same-team mobs for 5% × mult of max HP
5-tile pulse: Guardian Shield (+50 armor, 5s) to same-team mobs
on-hit: emeraldpoisonCOSMIC 7 variants
4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
10-tile pulse: bone bolt at nearest enemy, 8× mult damage + on-hit debuff
7-tile pulse: 6× mult damage to enemies in radius
4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
10-tile pulse: bone bolt at nearest enemy, 8× mult damage + on-hit debuff
7-tile pulse: 6× mult damage to enemies in radius
3-tile pulse: 8× mult damage + slow debuff
GUARDIAN 7 variants
5-tile pulse: Guardian Shield (+50 armor, 5s) to same-team mobs
5-tile pulse: Guardian Shield (+50 armor, 5s) to same-team mobs
5-tile pulse: heal same-team mobs for 5% × mult of max HP
5-tile pulse: Guardian Shield (+50 armor, 5s) to same-team mobs
5-tile pulse: heal same-team mobs for 5% × mult of max HP
5-tile pulse: Guardian Shield (+50 armor, 5s) to same-team mobs
Reflects a fraction of incoming damage back to attackers
BERSERKER 7 variants
5-tile pulse: Frenzy (+30% damage, 5s) to same-team mobs + bleed on-hit
on-hit: sandknifewound4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
on-hit: sandknifewound7-tile pulse: 6× mult damage to enemies in radius
on-hit: sandknifewoundHeals self for a fraction of damage dealt
on-hit: sandknifewound4-tile pulse: 3× mult damage + on-hit debuff to enemies in radius
on-hit: sandknifewound5-tile pulse: Frenzy (+30% damage, 5s) to same-team mobs + bleed on-hit
7-tile pulse: 6× mult damage to enemies in radius
on-hit: sandknifewoundLUCKY 7 variants
Defensive layer (90% dodge/armor) + on-death effect (see Lucky table)
LOOT — Doubles a slain mob's dropsDefensive layer (90% dodge/armor) + on-death effect (see Lucky table)
BUFF — Grants the killer a short buff on deathDefensive layer (90% dodge/armor) + on-death effect (see Lucky table)
TREASURE — Spawns bonus loot/coin on deathDefensive layer (90% dodge/armor) + on-death effect (see Lucky table)
ORE — Drops ore on deathDefensive layer (90% dodge/armor) + on-death effect (see Lucky table)
DEBUFF — Spawns a debuff cloud on deathDefensive layer (90% dodge/armor) + on-death effect (see Lucky table)
REVENGE — Counter-strike on the killer when slainDefensive layer (90% dodge/armor) + on-death effect (see Lucky table)
CURSED — 50/50: curses anything that hits it; cloud on death